Wednesday, July 18, 2012

Atikhan!!!





Here is the character that I call Atikhan, which I just finished with modeling and texturing.  I worked modeled it out in Maya and textured it in 3d Coat and rendered it out in 3d Studio Max / Vray.  I'll probably end up taking it back into Maya and to add bones so that I can pose him and even animate him for my reel. 

I decided to make him low poly with hand painted textures.  I had alot of fun with the different color combos that I made for him.  I'll probably end up some of them at a later time.

Thursday, June 21, 2012

Here is a pic of the leaves on the vines from another angle.

Added a few things





Here is an update from another angle of my current scene.  I will have a new render with the leaves later today.

Wednesday, June 13, 2012

The big update

I've been pretty busy since I moved to the Portland area. As of late, I updated my website and I've been working on a demo reel / portfolio pieces.  Its going to be a combination of my 3d modeling related skills and compositing / motion graphics skills.  I may just end up splitting them up.  Later on I want to make it 3-D.

My work in progress demo reel can be viewed at... http://vimeo.com/41103218.  Right now they are just in a rough cut of the order they will be placed in.  The work included was while I was working at Digital Revolution Studios in Van Nuys, CA.

I really want to show off what I've learned over the past year.  I'll definitely be able to do it now that I live in the North West.

 I am currently going back into this project and cleaning it up and updating everything.  I plan on adding a camera to walk through it.  I'll bump up the settings later for a better render.



I also decided to go back into my Okapi (3d-Coat) project and re-sculpt alot of details.  I just got to finish up my the legs and add eyes for adjusting the eyelids.  Then I'll be able to retopo and paint in the textures.


Saturday, October 1, 2011

Honda CRF 450R

This is a 3d rendering of a Honda CRF 450R that I made at my internship for a show outro.  I worked in 3d Studio Max 2011 and Vray.  I did not create the textures themselves.  That was done by another intern under my guidance.  For the most part I tried to be as accurate as possible under a time constraint of a couple weeks.

When I first started modeling this project the idea was to keep the detail on the outer areas.  Because the bike would be moving around in a scene with motion blur and dirt and smoke and so on.  So with that said the engine area didn't get the love it deserved but it was good enough for what it was intended for in the end.

I would say I'm very proud of this project.  It was definitely a challenge but it was very enjoyable at the same time.  I'll probably go back at a later date and finish the engine and render out a full on animation.  Soon enough I'll be able to post the final outro to the show.

Wireframe soon to come also. 


Monday, August 15, 2011

New scaffolding with logs on top

I just finished with a couple of the scaffolding's that I am making for the Panda Village scene.  I just noticed that I have to fix the textures on the logs and bamboo.  I forgot to add edge padding when I rendered them out in 3d - Coat.  Other than that I need to add some more rope around the bamboo pieces that are just hanging there.  Its all coming along.  Tomorrow I am going to be starting a post on Polycount and planning to place this into UDK.







Friday, August 5, 2011

Testing out the bamboo poles

 I replaced the majority of the blockout pieces for the scaffolding.  I still need to add random ropes to the scaffolding and the logs on top.  These are just flat passes without textures for right now.  More to come this weekend.