Monday, December 17, 2012

The Nitty Gritty





I am adding a new screen shot of Morgue from the angle of camera 1.  I have really enjoyed all the feedback and responses that I have received from working on this project.  Before I leave for Christmas, I am going to try and run an animation to see if I can get it up and running for my demo reel.  Right now is the best time to get my demo reel going since its the slow season for work.



When I had the chance to go down to the open house for Super Genius Studios.  I had a portfolio review from another 3d artist and he suggested that I should make my Supermoto cross bike more dirty and gritty.  Originally it was made for an intro to a 3d Stereoscopic show on 3net.  In turn I took that to heart so I have been working on making a dirtier version of the bike.  I've also thought about placing it into a desert environment but I haven't got that far with that yet.  For the time being I have only a work in progress shot.

Friday, October 26, 2012

Just for fun!

Just finished carving my pumpkin for Halloween.  Figured it was time to go all out this year.  So I got my carving and sculpting tools and made a Jack Skellington scene from scratch.  I used some black food dye to get into the crevices.  Happy Halloween!

Thursday, October 25, 2012

Updated shot 2

An updated version of shot 2 with less atmospheric fog from the Zdepth pass.

Monday, October 22, 2012

Camera Angle 1 of 4 finished

Just finished one of my camera angles for the still shots.  I did all the comp work in Photoshop.  I decided its time move on to other projects because I could keep adding and adding up to ridiculous proportions.  I had a great time working this project.  I really was able to push my texturing skills alot further on this project.

 I still plan on doing some individual prop renders to show of texturing and modeling techniques. When I have some free time I'm going to bring down the render times so that I can make an animation for a demo reel piece.

Tuesday, October 16, 2012

Almost there...

As of late, I've been trying to get my abandoned morgue scene up to portfolio / demo reel quality.  I wanted to delve a little deeper and go with a darker wall and floor textures.  Thinking about it now the light green concrete texture made the walls look flat.  In the meantime, I have also added plants, scattered papers on the ground and textured the majority of the props. 

Over the next couple of days I'm looking to add a background outside the windows, red wild flowers, some small easy props (medicine bottles, pencils, desk lamp, manilla folders, etc).

 From there I'll go on to checking for errors, rendering out passes, compositing stills and then eventually animating cameras for the demo reel portion.

After this project I may get back to the Pandalla village.


Tuesday, October 2, 2012

Busy, busy

As for the past few months I've been pretty busy so I haven't been able to update my blog in a while.  Most of my time has been spent working on the show Grimm as a Technical Director (freelance) at Bent Image Lab.  It's been a great experience working on CG for the show and working with the other great artists there.  Most of the work that I've done on the show has been tracking, setting up animation and render scenes, animating (here and there) and rendering out render passes as needed by the Compositors.  The episodes that I had the privilege to work on were 203, 204 and 205.  At a later time I will be more specific of what I did on the show but for now the episodes can be viewed at
http://www.hulu.com/grimm

I just got back into Zbrush today and I thought I would sculpt something for fun.  I really had a great time using it.  Since I've added more RAM and a bigger video card, my computer can handle alot more stress on it.  I have been using 3D-Coat for a while and I love its ease of use.  But I would say that I enjoy using the numerous brushes that are not really found in 3D-Coat.  I have not used the painting part of Zbrush yet but I'm curious to see what it can do.  But anyways here is my quick sketch of a Ninja Turtle bust.

Wednesday, July 18, 2012

Atikhan!!!





Here is the character that I call Atikhan, which I just finished with modeling and texturing.  I worked modeled it out in Maya and textured it in 3d Coat and rendered it out in 3d Studio Max / Vray.  I'll probably end up taking it back into Maya and to add bones so that I can pose him and even animate him for my reel. 

I decided to make him low poly with hand painted textures.  I had alot of fun with the different color combos that I made for him.  I'll probably end up some of them at a later time.

Thursday, June 21, 2012

Here is a pic of the leaves on the vines from another angle.

Added a few things





Here is an update from another angle of my current scene.  I will have a new render with the leaves later today.

Wednesday, June 13, 2012

The big update

I've been pretty busy since I moved to the Portland area. As of late, I updated my website and I've been working on a demo reel / portfolio pieces.  Its going to be a combination of my 3d modeling related skills and compositing / motion graphics skills.  I may just end up splitting them up.  Later on I want to make it 3-D.

My work in progress demo reel can be viewed at... http://vimeo.com/41103218.  Right now they are just in a rough cut of the order they will be placed in.  The work included was while I was working at Digital Revolution Studios in Van Nuys, CA.

I really want to show off what I've learned over the past year.  I'll definitely be able to do it now that I live in the North West.

 I am currently going back into this project and cleaning it up and updating everything.  I plan on adding a camera to walk through it.  I'll bump up the settings later for a better render.



I also decided to go back into my Okapi (3d-Coat) project and re-sculpt alot of details.  I just got to finish up my the legs and add eyes for adjusting the eyelids.  Then I'll be able to retopo and paint in the textures.