The new high resolution link to Youtube can be found at http://youtu.be/Ogcxs-LqrCg.
Monday, July 8, 2013
Making adjustments to my demo reel.
Working on demo reel stuff is alot of fun but at the same time its alot of work. I've got about three more projects that I am going to add onto it here soon. I am definitely going to try and get some feedback on it as I go. But anyways here it is as it stands.
Friday, June 28, 2013
Plasma Cannon
Just started on a personal project for my portfolio. I found a pretty cool concept drawing that I found on the net. It is not directly going to be completely. I wanted to start adding more hard surface models to my portfolio. I am creating this in 3D Studio Max and rendering in Vray. For this model I am going to keep it as non textured hi poly model.
Tuesday, March 12, 2013
Wood Sculpted Piece
Just finished up work on 3d modeling art test. I built the base mesh in 3D Studio Max and then I sent it off to 3D-Coat to sculpt and paint. It was actually alot fun to work on for a quick project. I learned alot of sculpting techniques from this project.
Wednesday, March 6, 2013
Working on a quick project
Here is a new project that I am working on for my Architectural Visualization portfolio. I may end up pulling the camera back more to reveal more of the surrounding area. The sky and trees are just place holders to get an idea of placement, atmospherics and lighting. I am also going to add some other plants and props to the scene to give it more personality. I have not added any render elements from Vray either. For the most part this is my first run at this project.
Wednesday, January 30, 2013
Dirty SuperMoto Bike
Just finished texturing my Super Moto bike. I primarily textured in 3D-Coat and some work was previously done in Photoshop. It was rendered in 3d Studio Max and Vray.
Friday, January 11, 2013
More texture work, Demo Reel Blocking out and other artwork
I've been busy working on dirtying up my Supermoto bike as of late. Today I decided to give myself a break on that for the weekend. I just added a bunch of texture work that I haven't had the time to get around and post onto my webpage until today. Most of it comes from my Supermoto bike, Morgue scene and my little character Atikhan.
I also decided to get the ball rolling in the right direction and started blocking out parts of my demo reel. I haven't added any real breakdowns, intros, outros and info. Right now its my first timing pass until I get that other stuff done plus some more animation work from my own personal stuff.
One last thing, I am adding pics here to my blog of the chair I made for my girlfriends Christmas gift. It was a blast to make but alot of work. I took an antique chair sanded it, repaired the legs, painted it and decopaged it. It has an native american theme to it and I called the Resting Seven (for it being a chair and the seven generations based on native american beliefs). Hope you guys like it.
Monday, December 17, 2012
The Nitty Gritty
I am adding a new screen shot of Morgue from the angle of camera 1. I have really enjoyed all the feedback and responses that I have received from working on this project. Before I leave for Christmas, I am going to try and run an animation to see if I can get it up and running for my demo reel. Right now is the best time to get my demo reel going since its the slow season for work.
When I had the chance to go down to the open house for Super Genius Studios. I had a portfolio review from another 3d artist and he suggested that I should make my Supermoto cross bike more dirty and gritty. Originally it was made for an intro to a 3d Stereoscopic show on 3net. In turn I took that to heart so I have been working on making a dirtier version of the bike. I've also thought about placing it into a desert environment but I haven't got that far with that yet. For the time being I have only a work in progress shot.
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